Get it while it's hot. In fact, you'll have to have it for tonight!
Grab it from File Front
We'll likely be using the new map Operation Blue Pearl in rotation tonight.
Cheerz!
Thursday, April 23, 2009
Saturday, April 18, 2009
New Logo Options
Greetings all, I've got some new stuff to share. I last came to you with a request for ideas regarding a new mod. A diligent few (very few actually, but very diligent) shared some great ideas and I'm working hard to put those ideas into code. Unfortunately, it's just not as easy as I'd hoped it would be. Lately, as most of you know we've been playing some excellent rounds of Versus style play using the generic conquest maps. It has most certainly netted some very exciting gameplay and has a been a very welcome change of pace for Thursday Gamenights.
So in the process of slogging through converting these great ideas into a truly playable mod I found that I'm a bit tired of our current logo. It was a very amateur hack at some burning text. What do you expect from a code-monkey with no visual skills...sheesh. However, I have 10 brand spankin' new variations of a logo that I'd like everyone to see.
So in the process of slogging through converting these great ideas into a truly playable mod I found that I'm a bit tired of our current logo. It was a very amateur hack at some burning text. What do you expect from a code-monkey with no visual skills...sheesh. However, I have 10 brand spankin' new variations of a logo that I'd like everyone to see.
Saturday, April 4, 2009
Urgent Request to =SGAZ= Clan
A'ight guys, I've got a new mod in full development and need your help. The new mod, =SGAZ=X, is naturally an extension of the mods we've been playing recently. Gamenight has been stagnating a bit so I felt the best way to shake things up was to put an =SGAZ= spin on things.
And that's where I ran into...well, issues. See, I'm a programmer with gearhead tendencies. I'm not a designer by any stretch. I'm usually pretty good at taking existing things apart and making them bigger, better, faster, stronger, etc; but I'm not an idea guy.
That's where y'all come in. I know we have a lot of chatter during gamenight and there are a lot of good ideas (admittedly, some corny ones too) rattling around in everyone's heads like BB's in a canteen. So read this post and then either leave comments or drop an email to the clan mailbox (appropriately masked here for botware) sgazclan at "gee" mail dot c o m.
Don't filter your thoughts, just send them all; I'll do what I can get most of the good ideas in there. I do however reserve the right to either take creative liberties with the ideas or leave them out completely if they don't jive with the rest of the mod.
But do it FAST, cuz I have a short attention span and might get bored and move on to something else. Oh and if it wasn't clear, this is a BF2 mod, not L4D.
Cheerz!!
And that's where I ran into...well, issues. See, I'm a programmer with gearhead tendencies. I'm not a designer by any stretch. I'm usually pretty good at taking existing things apart and making them bigger, better, faster, stronger, etc; but I'm not an idea guy.
That's where y'all come in. I know we have a lot of chatter during gamenight and there are a lot of good ideas (admittedly, some corny ones too) rattling around in everyone's heads like BB's in a canteen. So read this post and then either leave comments or drop an email to the clan mailbox (appropriately masked here for botware) sgazclan at "gee" mail dot c o m.
Don't filter your thoughts, just send them all; I'll do what I can get most of the good ideas in there. I do however reserve the right to either take creative liberties with the ideas or leave them out completely if they don't jive with the rest of the mod.
But do it FAST, cuz I have a short attention span and might get bored and move on to something else. Oh and if it wasn't clear, this is a BF2 mod, not L4D.
Cheerz!!
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